Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Victim of a crime |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Given a special assignment or duty in Diana Clements's unit. |
2 |
26 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
3 |
26 |
Voluntarily left Army Support |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Diana Clements spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Gain a contact in an alien race. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
When dealing with an alien race, Diana Clements botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Diana Clements's ship is damaged, and Diana Clements have to hitch-hike Diana Clements's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 1 Contacts. Gain 1 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Psychologically damaged by Diana Clements's time in the scouts. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Diana Clements's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Diana Clements's business or ship thrives. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Make an unexpected connection outside Diana Clements's normal circles. Gain a Contact. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
61 |
Diana Clements come into conflict with a splinter group Diana Clements's own religion which maintains Diana Clements's version is the wrong one. Gain 3 Rivals. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Accused of a crime. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |