Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Rogue (Enforcer). |
2 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
30 |
Failed to qualify for Courier (Scout). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
33 |
Dixie Hayes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Failed to qualify for Enforcer (Rogue). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Army (Infantry) with the new title Private. |
4 |
36 |
Surrounded and outnumbered by the enemy, Dixie Hayes hold out until relief arrives. |
4 |
37 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
37 |
Continued as Army (Infantry). |
5 |
40 |
Advanced training in a specialist field |
5 |
41 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
41 |
Continued as Army (Infantry). |
6 |
45 |
Advanced training in a specialist field |
6 |
45 |
Attempt at commissioned failed. |
7 |
45 |
Continued as Army (Infantry). |
7 |
46 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
50 |
Dixie Hayes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
53 |
Good fortune. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
61 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |