Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Dovie Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
25 |
A disaster or war strikes. |
2 |
25 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
2 |
25 |
The planetary government interferes with Dovie Carson's research for political or religious reasons. Dovie Carson continue working openly and gain an Enemy. |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
27 |
Make a breakthrough in Dovie Carson's field. |
3 |
29 |
Promoted to Scholar (Scientist) rank 1. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
31 |
Make a breakthrough in Dovie Carson's field. |
4 |
33 |
Promoted to Scholar (Scientist) rank 2. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
35 |
Work leads to a considerable breakthrough. |
5 |
37 |
Promoted to Scholar (Scientist) rank 3. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
41 |
Agreed to perform research that goes against Dovie Carson's conscience. Gain 2 Enemies. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Corporate Agent (Agent). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Scout (Explorer). |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Army (Infantry) with the new title Private. |
9 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
10 |
48 |
Voluntarily left Infantry |
10 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
49 |
Moved to a new world. |
10 |
52 |
Graduated. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Make an unexpected connection outside Dovie Carson's normal circles. Gain a Contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Given advanced training in a specialist field |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |