Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
28 |
Left the colonies with honors. |
2 |
28 |
Failed to qualify for Corporate Agent (Agent). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
31 |
Given advanced training in a specialist field |
3 |
32 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Edythe McNamara's business or ship thrives. |
3 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
36 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
A sudden war destroys Edythe McNamara's trade routes and contacts, forcing Edythe McNamara to flee that region of space. |
4 |
37 |
Gain rebels as Enemy |
5 |
37 |
Failed to qualify for Field Researcher (Scholar). |
5 |
37 |
Became a Drifter (Scavenger). |
5 |
38 |
Edythe McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
40 |
Edythe McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edythe McNamara fail to help. Gain an Enemy. |
6 |
40 |
Psychologically damaged by Edythe McNamara's time in the scouts. |
7 |
42 |
Voluntarily left Surveyor |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Find an Alien Artifact. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Edythe McNamara is caught in the periphery of a scandal. |
8 |
47 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Edythe McNamara is chosen to represent Edythe McNamara's faith in a vid show or other highly public forum. |
9 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
57 |
Edythe McNamara secretly provide religious rites for a dying leader or noble, although they do not share Edythe McNamara's faith. Gain an Ally in the family and a Rival who disagrees with Edythe McNamara's choice. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Voluntarily left Missionary/Humanitarian |
11 |
58 |
Retired. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
Gained a contact. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |