Retired Team Leader Edythe McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 71 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 5 (-1)111825
Sparse beard, Humorous, Possessive
 
Skills
Animals 0
Athletics 0
Broker 1
Carouse 4
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 3
Leadership 3
Mechanic 1
Medic 0
Navigation 0
Persuade 0
Profession (Worker/Armourer) 1
Profession (Worker/Religion) 2
Profession (Freeloader/Security) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Drifter Scavenger 01
Scout Surveyor 01
Believer Missionary/Humanitarian Team Leader24
Retired 03
 
EducationGraduated
Colonial Upbringing Honors
 
Name Type Affinity Enmity Power Influence Species
Pathpaa-A-teb Enemy 0 3 4 4 Bwap (F/18)
Pathpaa-A-teb gains in influence.
Jeremy Campbell Enemy 0 4 6 6 Darmine (M/28)
Relationship becomes more intense.
Vernie McLachlan Ally 3 0 1 2 Darmine (M/48)
Dixie McDonald Rival 2 0 0 5 Darmine (F/12)
Lucien Lawlor Ally 4 0 3 4 Murrissi (M/43)
Wash Ward Contact 1 1 3 2 Traltar (M/39)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Spent the college years partying.
1 28 Left the colonies with honors.
2 28 Failed to qualify for Corporate Agent (Agent).
2 28 Submitted to the draft.
2 28 Became a Merchant (Merchant Marine) with the new title Crewman.
2 31 Given advanced training in a specialist field
3 32 Continued as Merchant (Merchant Marine).
3 33 Edythe McNamara's business or ship thrives.
3 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 36 Continued as Merchant (Merchant Marine).
4 37 A sudden war destroys Edythe McNamara's trade routes and contacts, forcing Edythe McNamara to flee that region of space.
4 37 Gain rebels as Enemy
5 37 Failed to qualify for Field Researcher (Scholar).
5 37 Became a Drifter (Scavenger).
5 38 Edythe McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 38 Became a Scout (Surveyor).
6 40 Edythe McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edythe McNamara fail to help. Gain an Enemy.
6 40 Psychologically damaged by Edythe McNamara's time in the scouts.
7 42 Voluntarily left Surveyor
7 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 44 Find an Alien Artifact.
7 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 46 Continued as Believer (Missionary/Humanitarian).
8 47 Edythe McNamara is caught in the periphery of a scandal.
8 47 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
9 50 Continued as Believer (Missionary/Humanitarian).
9 54 Edythe McNamara is chosen to represent Edythe McNamara's faith in a vid show or other highly public forum.
9 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 54 Continued as Believer (Missionary/Humanitarian).
10 57 Edythe McNamara secretly provide religious rites for a dying leader or noble, although they do not share Edythe McNamara's faith. Gain an Ally in the family and a Rival who disagrees with Edythe McNamara's choice.
10 58 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired at age 58.
11 58 Voluntarily left Missionary/Humanitarian
11 58 Retired.
11 59 A romantic relationship ends badly. Gain a Rival or Enemy.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 63 A new romantic starts. Gain an Ally.
13 66 Aging Crisis. Owe 60,000 for medical bills.
13 69 Gained a contact.
14 70 Aging Crisis. Owe 10,000 for medical bills.
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