Retired Manager Emelia Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 71 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)111557
Graceful
 
Skills
Admin 1
Astrogation 0
Diplomat 1
Electronics (Remote Ops) 2
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Life Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 04
Drifter Scavenger 13
Citizen Corporate Manager22
Believer Missionary/Humanitarian Junior Project Worker02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Gaylord Shea Contact 2 0 5 3 Ziadd (M/28)
Relationship altered.
Gerald Carpenter Rival 1 1 0 0 Happrhani (M/21)
Gerald Carpenter is in desperate trouble and could use the character’s help.
Gordon Ryan Ally 2 0 3 6 Happrhani (M/21)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Spend several years jumping from world to world in Emelia Marshall's scout ship.
2 22 Continued as Scout (Explorer).
2 23 Emelia Marshall's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3 26 Continued as Scout (Explorer).
3 30 Emelia Marshall spend a great deal of time on the fringes of Charted Space.
3 30 Emelia Marshall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 30 Continued as Scout (Explorer).
4 32 Perform an exemplary service for the scouts.
4 34 Forced to muster out.
5 34 Became a Drifter (Scavenger).
5 35 Emelia Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 35 Became a Citizen (Corporate).
6 36 Emelia Marshall gain experience in a technical field as a computer operator or surveyor.
6 39 Promoted to Citizen (Corporate) rank 1.
7 39 Continued as Citizen (Corporate).
7 40 Emelia Marshall's business expands, Emelia Marshall's corporation grows, or the colony thrives.
7 43 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
8 43 Voluntarily left Corporate
8 43 Failed to qualify for Merchant Marine (Merchant).
8 43 Returned to Drifter (Scavenger).
8 47 Promoted to Drifter (Scavenger) rank 1.
9 47 Continued as Drifter (Scavenger).
9 48 Severely injured. Owe 12,500 for medical bills.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 Moved to a new world.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 55 Opponents of Emelia Marshall's belief system ambush Emelia Marshall.
11 55 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Retired.
12 59 Moved to a new world.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 62 Victim of a crime.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 67 Birth or Death involving a family member or close friend.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 71 Aging Crisis. Owe 10,000 for medical bills.
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