Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Erna Bluit went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
Erna Bluit accepted an offer of inducements to betray Erna Bluit's faith. Gain 350,000 in cash. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
44 |
Spend time with an alien race. Gain a contact. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Switched to Merchant (Free Trader). |
9 |
54 |
Imperial trade restrictions force Erna Bluit out of business. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
55 |
Contact with Government. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
Victim of a crime. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |