Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Eunice Tucker easily defeat. |
3 |
28 |
Gain Enemy if Eunice Tucker don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Eunice Tucker's work ends up coming home with Eunice Tucker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Eunice Tucker's normal circles. Gain a Contact. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Eunice Tucker is living the high life for a few years. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A series of bad deals and decisions force Eunice Tucker into bankruptcy. Eunice Tucker salvages what Eunice Tucker can. |
11 |
56 |
Failed to qualify for Worker (Citizen). |
11 |
56 |
Returned to Drifter (Wanderer). |
11 |
60 |
Betrayed by a friend. One of Eunice Tucker's Contacts or Allies betrays Eunice Tucker, ending Eunice Tucker's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
61 |
Find an Alien Artifact. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Encounter a Psionic institute. |
13 |
68 |
Tested for psionic powers |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |