Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
A mission goes disastrously wrong due to Flo Cameron's commander’s error or incompetence, but Flo Cameron survive. |
1 |
20 |
Report commander and gain an Enemy. |
2 |
22 |
Voluntarily left Marine Support |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Flo Cameron's scout ship. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Spend several years jumping from world to world in Flo Cameron's scout ship. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
33 |
Flo Cameron refused an offer of inducements to betray Flo Cameron's faith. Gain 5 enemies. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Flo Cameron is chosen to represent Flo Cameron's faith in a vid show or other highly public forum. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
42 |
Flo Cameron refuse to secretly provide religious rites for a dying leader or noble, because they do not share Flo Cameron's faith. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Flo Cameron retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Betrayed by a friend. One of Flo Cameron's Contacts or Allies betrays Flo Cameron, ending Flo Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Flo Cameron aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired. |
10 |
53 |
Victim of a crime. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |