Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Florrie Shackley learn something Florrie Shackley should not have – a corporate secret, a political scandal – which Florrie Shackley can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Florrie Shackley befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Florrie Shackley's life into chaos, forcing Florrie Shackley to leave the planet. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Florrie Shackley's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Voluntarily left Broker |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Drafted into Law Enforcement |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Befriended by a senior agent. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
An investigation takes on a dangerous turn. |
8 |
46 |
Florrie Shackley's work ends up coming home with Florrie Shackley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Rewarded for a successful mission. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Hard times caused by a lack of interstellar trade costs Florrie Shackley's job. |
11 |
52 |
Failed to qualify for Surveyor (Scout). |
11 |
52 |
Submitted to the draft. |
11 |
52 |
Became a Navy (Line/Crew) with the new title Crewman. |
11 |
54 |
Florrie Shackley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
56 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Navy (Line/Crew). |
12 |
59 |
Commanding officer takes an interest in Florrie Shackley's career. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Navy (Line/Crew). |
13 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Someone more charismatic but less devout than Florrie Shackley has become Florrie Shackley's superior. |
14 |
67 |
Forced to muster out. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |