Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Good fortune |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Corporate Agent). |
2 |
29 |
Gene Doolan's work ends up coming home with Gene Doolan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
29 |
Became a Rogue (Thief). |
3 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
33 |
Continued as Rogue (Thief). |
4 |
37 |
Arrested |
5 |
37 |
Became a Prisoner (Fixer). |
5 |
39 |
Gene Doolan gain a new Rival among the inmates or guards. |
5 |
41 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
41 |
Paroled from prison. |
6 |
41 |
Became a Drifter (Scavenger). |
6 |
43 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
43 |
Became a Scout (Explorer). |
7 |
47 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
47 |
Returned to Drifter (Scavenger). |
8 |
48 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
50 |
Gene Doolan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Gene Doolan secretly provide religious rites for a dying leader or noble, although they do not share Gene Doolan's faith. Gain an Ally in the family and a Rival who disagrees with Gene Doolan's choice. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |