Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Genesis Rose's Contacts or Allies betrays Genesis Rose, ending Genesis Rose's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Switched to Merchant (Free Trader). |
3 |
27 |
Gained a contact. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Genesis Rose's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Genesis Rose's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Genesis Rose far from home. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Genesis Rose accepted an offer of inducements to betray Genesis Rose's faith. Gain 250,000 in cash. |
7 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
44 |
Encounter a Psionic institute. |
8 |
44 |
Tested for psionic powers |
9 |
47 |
Became a Psion (Adept). |
9 |
48 |
Psionic abilities make Genesis Rose uncomfortable to be around. One contact or ally becomes a rival. |
9 |
51 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
10 |
51 |
Voluntarily left Adept |
10 |
51 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Opponents of Genesis Rose's belief system ambush Genesis Rose. |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Accused of a crime. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |