Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Gained a contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Henry Hughes into bankruptcy. Henry Hughes salvages what Henry Hughes can. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Contact with Government. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Drafted into Merchant Marine |
8 |
49 |
Promoted to Drifter (Scavenger) rank 4. |
9 |
49 |
Returned to Merchant (Merchant Marine). |
9 |
53 |
Make an unexpected connection outside Henry Hughes's normal circles. Gain a Contact. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Good fortune. |
12 |
63 |
Moved to a new world. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |