Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Ines McGrath's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Ines McGrath's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
Ines McGrath is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
26 |
Good fortune |
4 |
29 |
Promoted to Citizen (Colonist) rank 1. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
30 |
Became a Scout (Courier). |
6 |
33 |
Ines McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ines McGrath fail to help. Gain an Enemy. |
6 |
33 |
Ines McGrath's ship is damaged, and Ines McGrath have to hitch-hike Ines McGrath's way back across the stars to the nearest scout base. |
6 |
33 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
34 |
Attempted to change assignments. |
7 |
34 |
Failed to qualify for Explorer (Scout). |
7 |
34 |
Continued as Scout (Courier). |
7 |
37 |
Ines McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ines McGrath fail to help. Gain an Enemy. |
7 |
37 |
Ines McGrath inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
38 |
Continued as Scout (Courier). |
8 |
42 |
When dealing with an alien race, Ines McGrath botch an opportunity to gather extra intelligence about them. |
8 |
42 |
Ines McGrath have no idea what happened to Ines McGrath – they found Ines McGrath's ship drifting on the fringes of friendly space. |
8 |
42 |
Promoted to Scout (Courier) rank 2. |
9 |
42 |
Continued as Scout (Courier). |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Continued as Scout (Courier). |
10 |
50 |
When dealing with an alien race, Ines McGrath botch an opportunity to gather extra intelligence about them. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
50 |
Continued as Scout (Courier). |
11 |
52 |
Ines McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Returned to Citizen (Colonist). |
12 |
56 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
57 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |