Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
A revolution, attack or other unusual event throws Isabel Lawlor's life into chaos, forcing Isabel Lawlor to leave the planet. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A series of bad deals and decisions force Isabel Lawlor into bankruptcy. Isabel Lawlor salvages what Isabel Lawlor can. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
A notable academic consults with Isabel Lawlor about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Isabel Lawlor is sent to a new community or parish to preach The Word among the poor. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Isabel Lawlor refuse to secretly provide religious rites for a dying leader or noble, because they do not share Isabel Lawlor's faith. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Opponents of Isabel Lawlor's belief system ambush Isabel Lawlor. |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |