Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Jeanie Lamb survey an alien world. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Psychologically damaged by Jeanie Lamb's time in the scouts. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
27 |
Betrayed by a friend. One of Jeanie Lamb's Contacts or Allies betrays Jeanie Lamb, ending Jeanie Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Journalist (Entertainer). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
29 |
Jeanie Lamb do not know what happened to Jeanie Lamb. There is a gap in Jeanie Lamb's memory. |
6 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
30 |
Jeanie Lamb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
30 |
Switched to Drifter (Scavenger). |
7 |
33 |
Suffer from a life-threatening illness. |
8 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
37 |
A new romantic starts. Gain an Ally. |
8 |
37 |
Graduated with honors. |
9 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
41 |
Continued as Merchant (Merchant Marine). |
10 |
42 |
Make an unexpected connection outside Jeanie Lamb's normal circles. Gain a Contact. |
10 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
45 |
Continued as Merchant (Merchant Marine). |
11 |
48 |
Lost eye or limb. Owe 1,250 for medical bills. |
12 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
52 |
Continued as Believer (Mainstream Believer). |
13 |
53 |
Jeanie Lamb is chosen to represent Jeanie Lamb's faith in a vid show or other highly public forum. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
56 |
Continued as Believer (Mainstream Believer). |
14 |
59 |
Jeanie Lamb secretly provide religious rites for a dying leader or noble, although they do not share Jeanie Lamb's faith. Gain an Ally in the family and a Rival who disagrees with Jeanie Lamb's choice. |
15 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
60 |
Continued as Believer (Mainstream Believer). |
15 |
63 |
Jeanie Lamb is sent to a new community or parish to preach The Word among the poor. |
15 |
64 |
Forced to muster out. |
16 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
64 |
Retired. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |