Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Moved to a new world. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Jessie Henry faith is shaken. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Jessie Henry aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Became a Citizen (Worker). |
6 |
37 |
Jessie Henry learn something Jessie Henry should not have – a corporate secret, a political scandal – which Jessie Henry can profit from illegally. |
6 |
37 |
Gain a criminal contact. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
39 |
Jessie Henry learn something Jessie Henry should not have – a corporate secret, a political scandal – which Jessie Henry can profit from illegally. |
7 |
39 |
Gain a criminal contact. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
45 |
A revolution, attack or other unusual event throws Jessie Henry's life into chaos, forcing Jessie Henry to leave the planet. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
46 |
Become leader in social movement. |
9 |
46 |
Gain an Ally and an Enemy. |
9 |
49 |
Graduated. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
A sudden war destroys Jessie Henry's trade routes and contacts, forcing Jessie Henry to flee that region of space. |
11 |
55 |
Gain rebels as Enemy |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Embroiled in legal trouble. |
12 |
61 |
Forced to continue current assignment. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Make an unexpected connection outside Jessie Henry's normal circles. Gain a Contact. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |