Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
A new romantic starts. Gain an Ally. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
25 |
Jewell Howell's ship is damaged, and Jewell Howell have to hitch-hike Jewell Howell's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Returned to Drifter (Wanderer). |
4 |
26 |
Betrayed by a friend. One of Jewell Howell's Contacts or Allies betrays Jewell Howell, ending Jewell Howell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Returned to Scout (Surveyor). |
5 |
27 |
Jewell Howell have no idea what happened to Jewell Howell – they found Jewell Howell's ship drifting on the fringes of friendly space. |
6 |
27 |
Failed to qualify for Worker (Citizen). |
6 |
27 |
Submitted to the draft. |
6 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
31 |
Continued as Agent (Law Enforcement). |
7 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
34 |
Failed to qualify for Merchant Academy. |
8 |
34 |
Returned to Drifter (Wanderer). |
8 |
38 |
Jewell Howell do not know what happened to Jewell Howell. There is a gap in Jewell Howell's memory. |
9 |
38 |
Became a Entertainer (Performer). |
9 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Retired. |
10 |
42 |
A new romantic starts. Gain an Ally. |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Find Ancient Technology. |
13 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Good fortune. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |