Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Jimmie Hotty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jimmie Hotty fail to help. Gain an Enemy. |
5 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
When dealing with an alien race, Jimmie Hotty botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Jimmie Hotty's ship is damaged, and Jimmie Hotty have to hitch-hike Jimmie Hotty's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 4 Contacts. Gain 3 Enemies. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was sent to prison. |
8 |
43 |
Became a Prisoner (Inmate). |
8 |
47 |
Escaped from prison. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Spend time with an alien race. Gain a contact. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |