Retired Agent Jimmie Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 71 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 9 (1)111549
Rewarded, Deferential, Coherent
 
Skills
Astrogation 1
Deception 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Science (Space Sciences/Astronomy) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent14
Scout Courier 02
Drifter Scavenger 02
Prisoner Inmate 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Myrtis Heriot Contact 1 1 0 0 Darrian, Imperium (F/41)
Myrtis Heriot is diminished in both power and influence.
Hilton Collins Rival 0 3 4 0 Tapazmal (M/43)
Relationship altered.
Relationship redefined. Contact becomes an rival.
Alta Curtis Contact 2 1 0 0 Tapazmal (F/27)
Ellen Fleming Ally 1 0 6 1 Solomani, Imperium (F/40)
Clora Borthwell Enemy 0 3 1 1 Tapazmal (F/47)
Brice Edye Contact 1 1 4 4 Tapazmal (M/29)
Wilda Porter Rival 1 1 4 2 Ne Kraeda ren Kelva (F/80)
Relationship redefined. Contact becomes an rival.
Lorraine Sims Contact 1 4 3 1 Swanfeh (F/39)
Very bad falling out.
Forest Thomas Contact 2 6 3 6 Libert (M/28)
Very bad falling out.
Reid Nealy Enemy 0 3 0 3 Tapazmal (M/11)
Elzie Frazier Enemy 0 3 4 4 Vlazhdumecta (M/87)
Elzie Frazier’s relationships have begun to affect the character.
Morton Suthmeer Enemy 0 2 1 1 Florian (M/44)
Elfrieda Davis Rival 1 1 1 1 Tapazmal (F/88)
Ottilia Carlson Ally 1 0 1 0 Florian (F/29)
Martin Peaton Rival 1 1 1 4 Ne Kraeda ren Kelva (M/35)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Rewarded for a successful mission.
2 22 Continued as Agent (Intelligence).
2 24 Established a network of contacts. Gain 3 contacts.
3 26 Continued as Agent (Intelligence).
3 29 A new romantic starts. Gain an Ally.
3 30 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 30 Continued as Agent (Intelligence).
4 31 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 31 Became a Scout (Courier).
5 32 Jimmie Hotty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jimmie Hotty fail to help. Gain an Enemy.
5 32 Severely injured. Fully recovered. Owe 5,000 for medical bills.
6 35 Continued as Scout (Courier).
6 36 When dealing with an alien race, Jimmie Hotty botch an opportunity to gather extra intelligence about them.
6 36 Jimmie Hotty's ship is damaged, and Jimmie Hotty have to hitch-hike Jimmie Hotty's way back across the stars to the nearest scout base.
6 36 Gain 4 Contacts. Gain 3 Enemies.
7 39 Voluntarily left Courier
7 39 Became a Drifter (Scavenger).
7 43 Attempted a risky adventure and was sent to prison.
8 43 Became a Prisoner (Inmate).
8 47 Escaped from prison.
9 47 Failed to qualify for Free Trader (Merchant).
9 47 Returned to Drifter (Scavenger).
9 51 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 51 Forced to muster out.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Retired at age 51.
10 51 Retired.
10 52 Birth or Death involving a family member or close friend.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 59 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 67 Spend time with an alien race. Gain a contact.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 10,000 for medical bills.
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