Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Adept (Psion). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Juliet Abberton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
During a battle, defeat or victory depends on Juliet Abberton's actions. Juliet Abberton actions lead to an honorabe discharge. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Juliet Abberton's actions. The ship suffers severe damage and Juliet Abberton is blamed for the disaster. Juliet Abberton is court - martialled and discharged. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Juliet Abberton is blamed for an accident that causes the death of several crew members. Juliet Abberton's guilt drives Juliet Abberton to excel. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A good deal ensures Juliet Abberton is living the high life for a few years. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Juliet Abberton's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A good deal ensures Juliet Abberton is living the high life for a few years. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Make an unexpected connection outside Juliet Abberton's normal circles. Gain a Contact. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Juliet Abberton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
65 |
Juliet Abberton is sent to a new community or parish to preach The Word among the poor. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |