Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
19 |
Become deeply involved in politics on Ludie Lambert's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
24 |
Join a conspiracy of nobles that were caught. |
2 |
24 |
An assassin attempts to end Ludie Lambert's life. |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
26 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
26 |
Voluntarily left Diplomat |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
A police detective or rival criminal forces Ludie Lambert to flee and vows to hunt Ludie Lambert down. Gain an Enemy. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Ludie Lambert do not know what happened to Ludie Lambert. There is a gap in Ludie Lambert's memory. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Given specialist training in vehicles. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Ludie Lambert's work ends up coming home with Ludie Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Ludie Lambert secretly provide religious rites for a dying leader or noble, although they do not share Ludie Lambert's faith. Gain an Ally in the family and a Rival who disagrees with Ludie Lambert's choice. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Ludie Lambert is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Ludie Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Ludie Lambert accepted an offer of inducements to betray Ludie Lambert's faith. Gain 660,000 in cash. |
11 |
57 |
Forced to continue current assignment. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Someone more charismatic but less devout than Ludie Lambert has become Ludie Lambert's superior. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Ludie Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired. |
14 |
68 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |