Retired Crewman Lutie Bartley  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 71 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 4 (-1)111734
Values money, Dull eyes
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Fencing) 1
Persuade 0
Pilot 0
Recon 2
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 02
Drifter Wanderer 24
Agent Law Enforcement Rookie01
Rogue Thief 12
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Believer Holy Warrior Hopeful-12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Jaeyaeyae Yulyayi Elyae Ally 6 0 0 0 Ael Yael (F/43)
Cecile Beale Contact 3 1 1 1 Darmine (F/17)
Cecile Beale is a questionable figure such as a criminal, pirate or disgraced noble.
Carlton Caldwell Enemy 0 1 1 0 Darmine (M/62)
Carlton Caldwell is actually an organisation such as a political movement or modest sized business.
Carlton Caldwell is a member of an organisation which holds a generally opposite view of the Traveller.
Carlton Caldwell is out of contact doing something interesting but not suspicious.
Russell Graves Enemy 0 0 1 1 Vlazhdumecta (M/57)
Russell Graves has negatively life-changing event.
Orlo Martinez Enemy 0 4 2 2 Darmine (M/31)
Roy Horton Enemy 0 6 4 1 Darmine (M/59)
Very bad falling out.
Corene Mcarthy Rival 2 2 3 4 Yilean (F/66)
Earle Lamb Rival 1 0 1 1 Darmine (M/14)
Beryl Mills Rival 1 3 4 6 Darmine (F/10)
Nola Frazier Ally 6 0 2 0 Answerin (F/24)
Nola Frazier gained power at the expense of a third party who now blames the character.
Joshua Blakely Enemy 0 4 2 1 Ayansh'i (M/19)
Joshua Blakely is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 When dealing with an alien race, Lutie Bartley have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2 22 Continued as Scout (Explorer).
2 23 Lutie Bartley's ship is damaged, and Lutie Bartley have to hitch-hike Lutie Bartley's way back across the stars to the nearest scout base.
2 23 Gain 1 Contacts. Gain 3 Enemies.
3 23 Became a Drifter (Wanderer).
3 25 Attacked by enemies and injured.
3 25 Severely injured. Fully recovered. Owe 15,000 for medical bills.
3 25 Gain Enemy if Lutie Bartley don't already have one.
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Continued as Drifter (Wanderer).
4 29 Attacked by enemies that Lutie Bartley easily defeat.
4 29 Gain Enemy if Lutie Bartley don't already have one.
5 31 Continued as Drifter (Wanderer).
5 34 Offered job by a patron. Now owe him a favor.
5 35 Promoted to Drifter (Wanderer) rank 2.
6 35 Failed to qualify for Army Support (Army).
6 35 Submitted to the draft.
6 35 Became a Agent (Law Enforcement) with the new title Rookie.
6 38 Accepted a deal with criminal or other figure under investigation.
7 38 Became a Rogue (Thief).
7 40 Lutie Bartley spend months in the dangerous criminal underworld.
7 42 Promoted to Rogue (Thief) rank 1.
8 42 Continued as Rogue (Thief).
8 43 Betrayed by a friend. One of Lutie Bartley's Contacts or Allies betrays Lutie Bartley, ending Lutie Bartley's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Failed to qualify for Merchant Marine (Merchant).
9 43 Returned to Drifter (Wanderer).
9 46 Suffer from a life-threatening illness.
10 46 Became a Merchant (Merchant Marine) with the new title Crewman.
10 48 A sudden war destroys Lutie Bartley's trade routes and contacts, forcing Lutie Bartley to flee that region of space.
10 48 Gain rebels as Enemy
11 48 Switched to Drifter (Scavenger).
11 49 Lutie Bartley do not know what happened to Lutie Bartley. There is a gap in Lutie Bartley's memory.
12 49 Became a Believer (Holy Warrior) with the new title Hopeful.
12 51 Lutie Bartley is caught in the periphery of a scandal.
12 51 Demoted to Believer (Holy Warrior) rank -1.
13 53 Continued as Believer (Holy Warrior).
13 57 Lutie Bartley come into conflict with a splinter group Lutie Bartley's own religion which maintains Lutie Bartley's version is the wrong one. Gain 3 Rivals.
14 57 Aging Crisis. Owe 30,000 for medical bills.
14 57 Retired at age 57.
14 57 Retired.
14 59 A new romantic starts. Gain an Ally.
15 61 Aging Crisis. Owe 30,000 for medical bills.
15 64 Betrayal. Convert an Ally into a Rival or Enemy.
16 65 Aging Crisis. Owe 60,000 for medical bills.
16 68 Moved to a new world.
17 69 Aging Crisis. Owe 50,000 for medical bills.
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