Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Mariah Bilton's business expands, Mariah Bilton's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Mariah Bilton learn something Mariah Bilton should not have – a corporate secret, a political scandal – which Mariah Bilton can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Scholar (Scientist). |
4 |
32 |
Caught cheating in some fashion, advancing Mariah Bilton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
An expedition or voyage goes wrong, leaving Mariah Bilton stranded in the wilderness. |
4 |
32 |
Gain an Enemy |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
39 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
41 |
An expedition or voyage goes wrong, leaving Mariah Bilton stranded in the wilderness. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Failed to qualify for Free Trader (Merchant). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
51 |
Mariah Bilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |