Retired Settler Mathilda Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 71 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 6 (0)1113A6
Picky, Audacious, Petty
 
Skills
Athletics 0
Broker 0
Carouse 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Engineer (J-drive) 1
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Worker/Polymers) 1
Stealth 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Citizen Colonist Settler34
Agent Law Enforcement Corporal12
Marine Ground Assault Marine01
Drifter Scavenger 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Augustus Shaw Contact 0 1 3 0 Tezcat (M/31)
Rush Mathew Enemy 0 5 5 0 Geonee (M/78)
Magir Lakharzushdii Ally 1 0 0 1 Vilani, Imperium (F/43)
Magir Lakharzushdii belongs to an unusual cultural or religious group.
Odessa Carrington Ally 4 0 0 0 Tezcat (F/26)
Odessa Carrington fell on hard times.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Became a Citizen (Colonist).
2 23 Mathilda Newman is rewarded for Mathilda Newman's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 30 Mathilda Newman learn something Mathilda Newman should not have – a corporate secret, a political scandal – which Mathilda Newman can profit from illegally.
3 30 Gain a criminal contact.
3 30 Forced to continue current assignment.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 32 Advanced training in a specialist field.
4 34 Promoted to Citizen (Colonist) rank 3.
5 34 Continued as Citizen (Colonist).
5 38 A revolution, attack or other unusual event throws Mathilda Newman's life into chaos, forcing Mathilda Newman to leave the planet.
6 38 Became a Agent (Law Enforcement) with the new title Rookie.
6 40 Mathilda Newman went above and beyond the call of duty.
6 42 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 42 Continued as Agent (Law Enforcement).
7 43 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 43 Failed to qualify for Broker (Merchant).
8 43 Submitted to the draft.
8 43 Became a Marine (Ground Assault) with the new title Marine.
8 45 Severely injured. Fully recovered.
9 45 Returned to Merchant (Merchant Marine).
9 47 A good deal ensures Mathilda Newman is living the high life for a few years.
9 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 49 Continued as Merchant (Merchant Marine).
10 52 Mathilda Newman's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 52 Failed to qualify for Corporate (Citizen).
11 52 Became a Drifter (Scavenger).
11 54 Mathilda Newman do not know what happened to Mathilda Newman. There is a gap in Mathilda Newman's memory.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Retired at age 54.
12 54 Retired.
12 55 Moved to a new world.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 62 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 65 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 60,000 for medical bills.
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