Retired Major Matilda Barrett  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 71 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 3 (-1) 6 (0)None111B36
Never gives up, Foolish, Heroic
 
Skills
Astrogation 1
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language 0
Leadership 1
Mechanic 1
Melee 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports/Racquet Sports) 1
Recon 3
Stealth 1
Steward 1
Streetwise 1
Survival 3
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Major3 / 03
Merchant Merchant Marine 2nd Officer44
Scout Explorer 03
Drifter Wanderer 23
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Wong Thomas Rival 0 4 6 1 Cassilldan (M/54)
Relationship becomes more moderate. Enemy becomes a rival.
Pleas Berry Enemy 0 2 0 1 Swanfeh (M/87)
Chris Murray Contact 3 1 6 0 Cassilldan (M/74)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 21 Gained a contact.
1 22 Commissioned in Army (Army Support) with the new title Lieutenant.
1 22 Promoted to Army (Army Support) officer rank 2 with the new title Captain.
2 22 Continued as Army (Army Support).
2 23 Commanding officer takes an interest in Matilda Barrett's career.
2 26 Promoted to Army (Army Support) officer rank 3 with the new title Major.
3 26 Continued as Army (Army Support).
3 30 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 30 Gain rebels as Enemy
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 34 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Voluntarily left Merchant Marine
5 34 Became a Scout (Explorer).
5 35 Serve as the courier for an important message from the Imperium.
6 38 Continued as Scout (Explorer).
6 41 Spend several years jumping from world to world in Matilda Barrett's scout ship.
7 42 Continued as Scout (Explorer).
7 43 Psychologically damaged by Matilda Barrett's time in the scouts.
8 43 Failed to qualify for Corporate (Citizen).
8 43 Submitted to the draft.
8 43 Returned to Merchant (Merchant Marine).
8 44 Embroiled in legal trouble.
8 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 47 Continued as Merchant (Merchant Marine).
9 48 Given advanced training in a specialist field
9 51 Forced to continue current assignment.
9 51 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 51 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Matilda Barrett's normal circles. Gain a Contact.
10 55 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 55 Voluntarily left Merchant Marine
11 55 Failed to qualify for Performer (Entertainer).
11 55 Became a Drifter (Wanderer).
11 56 Amnesia.
11 59 Promoted to Drifter (Wanderer) rank 1.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Drifter (Wanderer).
12 63 Find valuable salvage.
12 63 Promoted to Drifter (Wanderer) rank 2.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Continued as Drifter (Wanderer).
13 67 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Retired.
14 68 Encounter a Psionic institute.
14 68 Tested for psionic powers
15 71 Aging Crisis. Owe 40,000 for medical bills.
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