Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
During a battle, defeat or victory depends on Mattie Lite's actions. The ship suffers severe damage and Mattie Lite is blamed for the disaster. Mattie Lite is court - martialled and discharged. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Mattie Lite's Contacts or Allies betrays Mattie Lite, ending Mattie Lite's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Mattie Lite's work ends up coming home with Mattie Lite, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
37 |
Mattie Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Mattie Lite retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Gained a contact. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Mattie Lite secretly provide religious rites for a dying leader or noble, although they do not share Mattie Lite's faith. Gain an Ally in the family and a Rival who disagrees with Mattie Lite's choice. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Mattie Lite retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Returned to Drifter (Barbarian). |
11 |
57 |
Betrayed by a friend. One of Mattie Lite's Contacts or Allies betrays Mattie Lite, ending Mattie Lite's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
Mattie Lite retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Mattie Lite come into conflict with a splinter group Mattie Lite's own religion which maintains Mattie Lite's version is the wrong one. Gain 3 Rivals. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Mattie Lite is sent to a new community or parish to preach The Word among the poor. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |