Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Mercedes Curtis join a gambling circle on board. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
29 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Voluntarily left Line/Crew |
5 |
31 |
Became a Scholar (Physician). |
5 |
34 |
Caught cheating in some fashion, advancing Mercedes Curtis's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
34 |
A disaster leaves several injured, and others blame Mercedes Curtis, forcing Mercedes Curtis to leave Mercedes Curtis's career. Gain a Rival. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain an Enemy |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Mercedes Curtis from Mercedes Curtis's work. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
40 |
Refuse to join a cheat in some fashion. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
46 |
Advanced training in a specialist field. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Surveyor (Scout). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Victim of a crime. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |