Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Mertie Cain's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Mertie Cain's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Mertie Cain's Contacts or Allies betrays Mertie Cain, ending Mertie Cain's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Survived a risky adventure but gained nothing. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Mertie Cain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Mertie Cain is sent to a new community or parish to preach The Word among the poor. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
49 |
A notable academic consults with Mertie Cain about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
54 |
Mertie Cain is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
59 |
Mertie Cain refused an offer of inducements to betray Mertie Cain's faith. Gain 4 enemies. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |