Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Dropped out of the merchant academy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Mettie Batt is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Mettie Batt's normal circles. Gain a Contact. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Mettie Batt do not know what happened to Mettie Batt. There is a gap in Mettie Batt's memory. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
44 |
Rewarded for a successful mission. |
7 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
45 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
45 |
Became a Entertainer (Artist). |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Promoted to Entertainer (Artist) rank 1. |
10 |
49 |
Continued as Entertainer (Artist). |
10 |
52 |
Birth or Death involving a family member or close friend. |
10 |
53 |
Promoted to Entertainer (Artist) rank 2. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Entertainer (Artist). |
11 |
55 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |