Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Minnie McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Minnie McDermot's scout ship. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
36 |
Minnie McDermot's ship is damaged, and Minnie McDermot have to hitch-hike Minnie McDermot's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Minnie McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Returned to Believer (Holy Warrior). |
9 |
51 |
Minnie McDermot faith is shaken. |
10 |
51 |
Continued as Believer (Holy Warrior). |
10 |
54 |
Minnie McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Find an Alien Artifact. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |