Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Continued as Army (Infantry). |
2 |
23 |
Thrown into a brutal ground war |
2 |
23 |
Scarred. Fully recovered. |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Infantry). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
5 |
34 |
Voluntarily left Infantry |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Mintie Alexander retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Mintie Alexander refused an offer of inducements to betray Mintie Alexander's faith. Gain 6 enemies. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
43 |
Mintie Alexander is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
Attacked by enemies that Mintie Alexander easily defeat. |
8 |
45 |
Gain Enemy if Mintie Alexander don't already have one. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Voluntarily left Scavenger |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
51 |
Imperial trade restrictions force Mintie Alexander out of business. |
10 |
51 |
Became a Rogue (Enforcer). |
10 |
52 |
Betrayed by a friend. One of Mintie Alexander's Contacts or Allies betrays Mintie Alexander, ending Mintie Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Mintie Alexander faith is shaken. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Holy Warrior). |
12 |
59 |
Mintie Alexander faith is shaken. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
64 |
Opponents of Mintie Alexander's belief system ambush Mintie Alexander. |
13 |
64 |
Lost eye or limb. Owe 5,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |