Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Entertainer (Performer). |
2 |
27 |
Works is especially well received and popular, making Natalie Sherris a minor celebrity |
3 |
29 |
Continued as Entertainer (Performer). |
3 |
32 |
Refused to criticise a questionable political leader on Natalie Sherris's homeworld. |
3 |
33 |
Promoted to Entertainer (Performer) rank 1. |
4 |
33 |
Continued as Entertainer (Performer). |
4 |
37 |
Gain a patron in the arts. Gain an Ally |
4 |
37 |
Promoted to Entertainer (Performer) rank 2. |
5 |
37 |
Continued as Entertainer (Performer). |
5 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
41 |
Forced to muster out. |
6 |
41 |
Became a Drifter (Wanderer). |
6 |
43 |
Natalie Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
43 |
Became a Scout (Explorer). |
7 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Natalie Sherris is sent to a new community or parish to preach The Word among the poor. |
8 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
50 |
Continued as Believer (Holy Warrior). |
9 |
52 |
Natalie Sherris refuse to secretly provide religious rites for a dying leader or noble, because they do not share Natalie Sherris's faith. |
9 |
54 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
54 |
Voluntarily left Holy Warrior |
10 |
54 |
Returned to Drifter (Wanderer). |
10 |
56 |
Natalie Sherris do not know what happened to Natalie Sherris. There is a gap in Natalie Sherris's memory. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |