Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Find valuable salvage. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
32 |
Pe-wat A-kewo run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
32 |
Became a Merchant (Broker). |
5 |
36 |
Voluntarily left Broker |
5 |
36 |
Became a Scout (Surveyor). |
5 |
37 |
Pe-wat A-kewo have no idea what happened to Pe-wat A-kewo – they found Pe-wat A-kewo's ship drifting on the fringes of friendly space. |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Pe-wat A-kewo inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Pe-wat A-kewo accepted an offer of inducements to betray Pe-wat A-kewo's faith. Gain 210,000 in cash. |
8 |
42 |
Retired. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |