Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Queenie Murphy's time in the scouts. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Imperial trade restrictions force Queenie Murphy out of business. |
4 |
23 |
Became a Entertainer (Performer). |
4 |
24 |
Queenie Murphy is forced out because of censorship or controversy. What truth did Queenie Murphy get too close to? |
5 |
24 |
Failed to qualify for Physician (Scholar). |
5 |
24 |
Submitted to the draft. |
5 |
24 |
Switched to Scout (Explorer) with previous rank. |
5 |
27 |
Queenie Murphy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
27 |
Returned to Drifter (Wanderer). |
6 |
28 |
Queenie Murphy do not know what happened to Queenie Murphy. There is a gap in Queenie Murphy's memory. |
7 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
32 |
Continued as Believer (Mainstream Believer). |
8 |
36 |
Queenie Murphy accepted an offer of inducements to betray Queenie Murphy's faith. Gain 130,000 in cash. |
9 |
36 |
Switched to Drifter (Barbarian). |
9 |
38 |
Gained a contact. |
10 |
40 |
Continued as Drifter (Barbarian). |
10 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
43 |
Queenie Murphy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
43 |
Retired at age 43. |
12 |
43 |
Retired. |
12 |
45 |
Moved to a new world. |
13 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
55 |
A new romantic starts. Gain an Ally. |
15 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
67 |
Moved to a new world. |
18 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |