Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Scarred. Fully recovered. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Assigned to a peacekeeping role. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Continued as Army (Infantry). |
5 |
37 |
Display heroism in battle. |
5 |
38 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
38 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
6 |
38 |
Continued as Army (Infantry). |
6 |
42 |
Surrounded and outnumbered by the enemy, Ray Hunt hold out until relief arrives. |
6 |
42 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Army (Army Support) with previous rank. |
7 |
44 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Became a Entertainer (Performer). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Ray Hunt far from home. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
48 |
Psychologically damaged by Ray Hunt's time in the scouts. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Ray Hunt accepted an offer of inducements to betray Ray Hunt's faith. Gain 480,000 in cash. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |