Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Sybil Quaman gain experience in a technical field as a computer operator or surveyor. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Severely injured. Owe 5,000 for medical bills. |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
38 |
Continued as Scholar (Field Researcher). |
7 |
41 |
Make a breakthrough in Sybil Quaman's field. |
7 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
42 |
Continued as Scholar (Field Researcher). |
8 |
44 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Scholar (Field Researcher) rank 3. |
9 |
46 |
Voluntarily left Field Researcher |
9 |
46 |
Switched to Citizen (Colonist). |
9 |
50 |
Sybil Quaman learn something Sybil Quaman should not have – a corporate secret, a political scandal – which Sybil Quaman can profit from illegally. |
9 |
50 |
Promoted to Citizen (Colonist) rank 1. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
52 |
A revolution, attack or other unusual event throws Sybil Quaman's life into chaos, forcing Sybil Quaman to leave the planet. |
11 |
52 |
Failed to qualify for Performer (Entertainer). |
11 |
52 |
Became a Drifter (Scavenger). |
11 |
53 |
Offered job by a patron. Now owe him a favor. |
12 |
56 |
Failed to qualify for Pirate (Rogue). |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
59 |
Find valuable salvage. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Scavenger). |
13 |
63 |
Betrayed by a friend. One of Sybil Quaman's Contacts or Allies betrays Sybil Quaman, ending Sybil Quaman's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Sybil Quaman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Continued as Believer (Holy Warrior). |
15 |
70 |
Sybil Quaman accepted an offer of inducements to betray Sybil Quaman's faith. Gain 670,000 in cash. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |