Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
A job goes wrong, forcing Viola Middlemiss to flee off-planet. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
29 |
Victim of a crime |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Rewarded for a successful mission. |
6 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Given specialist training in vehicles. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
40 |
Voluntarily left Corporate Agent |
7 |
40 |
Retired. |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
51 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |