Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Wataabe-Sa's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A series of bad deals and decisions force Wataabe-Sa into bankruptcy. Wataabe-Sa salvages what Wataabe-Sa can. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Nearly killed. Owe 8,750 for medical bills. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Wataabe-Sa spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Wataabe-Sa inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
38 |
Became a Scholar (Physician). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
44 |
Caught cheating in some fashion, advancing Wataabe-Sa's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
44 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Gain an Enemy |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Continued as Scholar (Physician). |
9 |
50 |
Advanced training in a specialist field. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Scientist (Scholar). |
10 |
50 |
Continued as Scholar (Physician). |
10 |
51 |
Refuse to join a cheat in some fashion. |
10 |
54 |
Promoted to Scholar (Physician) rank 1. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Attempted to change assignments. |
11 |
54 |
Failed to qualify for Field Researcher (Scholar). |
11 |
54 |
Continued as Scholar (Physician). |
11 |
56 |
Win a prestigious prize for Wataabe-Sa's work. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Attempted to change assignments. |
12 |
58 |
Failed to qualify for Field Researcher (Scholar). |
12 |
58 |
Continued as Scholar (Physician). |
12 |
61 |
Make a breakthrough in Wataabe-Sa's field. |
12 |
62 |
Promoted to Scholar (Physician) rank 2. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Scholar (Physician). |
13 |
64 |
Caught cheating in some fashion, advancing Wataabe-Sa's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
13 |
64 |
A disaster leaves several injured, and others blame Wataabe-Sa, forcing Wataabe-Sa to leave Wataabe-Sa's career. Gain a Rival. |
13 |
64 |
Nearly killed. Owe 8,750 for medical bills. |
13 |
64 |
Gain an Enemy |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Became a Citizen (Corporate). |
14 |
70 |
Wataabe-Sa's business expands, Wataabe-Sa's corporation grows, or the colony thrives. |
14 |
70 |
Promoted to Citizen (Corporate) rank 1. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |