Retired 4th Officer Wataabe-Sa  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 71 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 3 (-1)111883
Warlike, Dogmatic, Scrawny
 
Skills
Astrogation 0
Broker 2
Carouse 1
Diplomat 3
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Explosives 1
Leadership 0
Mechanic 2
Medic 3
Persuade 1
Profession (Colonist/Farming) 1
Science (Social Sciences/Belief) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Navy Engineer/Gunner Crewman01
Scout Surveyor 02
Scholar Physician 27
Citizen Corporate 11
 
Name Type Affinity Enmity Power Influence Species
Fadassabwa Ally 2 0 5 0 Bwap (F/45)
Abwab Eswekpeb Rival 1 1 1 1 Bwap (F/59)
Zetta Saxon Rival 1 2 1 0 Cassilldan (F/52)
Zetta Saxon is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Risk Wataabe-Sa's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 29 A series of bad deals and decisions force Wataabe-Sa into bankruptcy. Wataabe-Sa salvages what Wataabe-Sa can.
4 29 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 32 Nearly killed. Owe 8,750 for medical bills.
5 32 Became a Scout (Surveyor).
5 36 Wataabe-Sa spend a great deal of time on the fringes of Charted Space.
5 36 Wataabe-Sa inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 36 Continued as Scout (Surveyor).
6 38 Severely injured. Fully recovered. Owe 15,000 for medical bills.
7 38 Became a Scholar (Physician).
7 42 Lightly injured, no permanent damage. Fully recovered.
8 42 Aging Crisis. Owe 30,000 for medical bills.
8 42 Retired at age 42.
8 42 Continued as Scholar (Physician).
8 44 Caught cheating in some fashion, advancing Wataabe-Sa's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8 44 Scarred. Fully recovered. Owe 2,500 for medical bills.
8 44 Gain an Enemy
9 46 Aging Crisis. Owe 50,000 for medical bills.
9 46 Continued as Scholar (Physician).
9 50 Advanced training in a specialist field.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Attempted to change assignments.
10 50 Failed to qualify for Scientist (Scholar).
10 50 Continued as Scholar (Physician).
10 51 Refuse to join a cheat in some fashion.
10 54 Promoted to Scholar (Physician) rank 1.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Attempted to change assignments.
11 54 Failed to qualify for Field Researcher (Scholar).
11 54 Continued as Scholar (Physician).
11 56 Win a prestigious prize for Wataabe-Sa's work.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Attempted to change assignments.
12 58 Failed to qualify for Field Researcher (Scholar).
12 58 Continued as Scholar (Physician).
12 61 Make a breakthrough in Wataabe-Sa's field.
12 62 Promoted to Scholar (Physician) rank 2.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Continued as Scholar (Physician).
13 64 Caught cheating in some fashion, advancing Wataabe-Sa's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
13 64 A disaster leaves several injured, and others blame Wataabe-Sa, forcing Wataabe-Sa to leave Wataabe-Sa's career. Gain a Rival.
13 64 Nearly killed. Owe 8,750 for medical bills.
13 64 Gain an Enemy
13 66 Forced to muster out.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Became a Citizen (Corporate).
14 70 Wataabe-Sa's business expands, Wataabe-Sa's corporation grows, or the colony thrives.
14 70 Promoted to Citizen (Corporate) rank 1.
15 70 Aging Crisis. Owe 10,000 for medical bills.
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