Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Commanding officer takes an interest in William Newman's career. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
William Newman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Became a Drifter (Barbarian). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
William Newman come into conflict with a splinter group William Newman's own religion which maintains William Newman's version is the wrong one. Gain 3 Rivals. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
9 |
44 |
Voluntarily left Wanderer |
9 |
44 |
Failed to qualify for Corporate (Citizen). |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
48 |
Nearly killed. Owe 25,000 for medical bills. |
10 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
William Newman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
54 |
William Newman accepted an offer of inducements to betray William Newman's faith. Gain 750,000 in cash. |
12 |
56 |
Switched to Drifter (Scavenger). |
12 |
58 |
Betrayed by a friend. One of William Newman's Contacts or Allies betrays William Newman, ending William Newman's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Returned to Believer (Mainstream Believer). |
13 |
61 |
Opponents of William Newman's belief system ambush William Newman. |
13 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Retired. |
14 |
62 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |