Retired Project Leader Zetta Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 71 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 6 (0)111766
Melodramatic, Modern, Stately
 
Skills
Athletics (Endurance) 2
Athletics (Strength) 2
Carouse 2
Deception 1
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Investigate 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 2
Medic 1
Persuade 1
Profession (Colonist) 0
Recon 0
Science (Space Sciences) 0
Stealth 2
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Agent Corporate Agent Field Agent35
Citizen Worker 01
Merchant Merchant Marine Senior Crewman11
Believer Missionary/Humanitarian Project Leader33
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Jane Newman Enemy 0 2 0 0 Iltharan (F/22)
Emma Turner Ally 2 0 3 3 Trexen (M/66)
Angie Jensen Contact 0 1 1 1 Vanejenese (F/74)
Myrle Armstrong Enemy 0 2 0 6 Trexen (F/31)
Murphy Arthur Contact 1 2 6 0 Trexen (M/22)
Ettie McGhee Ally 5 0 2 1 Sylean (F/63)
Ettie McGhee loses some of their power base.
Blanch Babington Rival 1 1 1 3 Libert (F/38)
Maybelle Fernandez Contact 2 1 0 4 Trexen (F/61)
Maybelle Fernandez gains in influence.
King Kabble Ally 5 0 5 0 Trexen (M/53)
King Kabble is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Wanderer).
1 19 Suffer from a life-threatening illness.
2 19 Became a Agent (Corporate Agent).
2 22 Go undercover to investigate an enemy.
2 23 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3 23 Continued as Agent (Corporate Agent).
3 27 Moved to a new world.
3 27 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 27 Continued as Agent (Corporate Agent).
4 30 Established a network of contacts. Gain 1 contacts.
4 31 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
5 31 Continued as Agent (Corporate Agent).
5 34 Given specialist training in vehicles.
5 35 Forced to continue current assignment.
5 35 Promoted to Agent (Corporate Agent) rank 3.
6 35 Continued as Agent (Corporate Agent).
6 36 Scarred. Fully recovered.
7 36 Became a Citizen (Worker).
7 39 Life ruined by a criminal gang. Gain the gang as an Enemy
8 39 Became a Merchant (Merchant Marine) with the new title Crewman.
8 41 Make an unexpected connection outside Zetta Kennedy's normal circles. Gain a Contact.
8 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 43 Voluntarily left Merchant Marine
9 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 45 Zetta Kennedy is sent to a new community or parish to preach The Word among the poor.
9 47 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 47 Aging Crisis. Owe 40,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Believer (Missionary/Humanitarian).
10 49 Zetta Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 51 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Continued as Believer (Missionary/Humanitarian).
11 53 Zetta Kennedy secretly provide religious rites for a dying leader or noble, although they do not share Zetta Kennedy's faith. Gain an Ally in the family and a Rival who disagrees with Zetta Kennedy's choice.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 55 Voluntarily left Missionary/Humanitarian
12 55 Retired.
12 59 Good fortune.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 60 Gained a contact.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 65 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 68 Accused of a crime.
16 71 Aging Crisis. Owe 10,000 for medical bills.
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