Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Zula Green foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
During a battle, defeat or victory depends on Zula Green's actions. Zula Green actions lead to an honorabe discharge. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Became a Scholar (Physician). |
8 |
46 |
An expedition or voyage goes wrong, leaving Zula Green stranded in the wilderness. |
9 |
46 |
Became a Scout (Courier). |
9 |
50 |
Zula Green's ship is damaged, and Zula Green have to hitch-hike Zula Green's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 2 Contacts. Gain 2 Enemies. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Switched to Scout (Surveyor) with previous rank. |
10 |
53 |
Serve as the courier for an important message from the Imperium. |
10 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Victim of a crime. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |