Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Opponents of Albertine Costigan's belief system ambush Albertine Costigan. |
2 |
23 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Moved to a new world. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Albertine Costigan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Albertine Costigan's Contacts or Allies betrays Albertine Costigan, ending Albertine Costigan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Citizen (Corporate). |
7 |
36 |
Albertine Costigan's business expands, Albertine Costigan's corporation grows, or the colony thrives. |
8 |
38 |
Voluntarily left Corporate |
8 |
38 |
Failed to qualify for Free Trader (Merchant). |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
41 |
Albertine Costigan's work ends up coming home with Albertine Costigan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
45 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Returned to Believer (Holy Warrior). |
10 |
46 |
Albertine Costigan come into conflict with a splinter group Albertine Costigan's own religion which maintains Albertine Costigan's version is the wrong one. Gain 2 Rivals. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired. |
11 |
47 |
Gained a contact. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Birth or Death involving a family member or close friend. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |