Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Alexis Cameron's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alexis Cameron fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Alexis Cameron's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
30 |
Voluntarily left Army Support |
4 |
30 |
Switched to Scout (Explorer) with the new title Scout and previous rank. |
4 |
33 |
Alexis Cameron have no idea what happened to Alexis Cameron – they found Alexis Cameron's ship drifting on the fringes of friendly space. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
34 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
35 |
Special assignment or duty on board ship. |
6 |
38 |
Attempt at commissioned failed. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Flight (Navy). |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Flight (Navy). |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
43 |
Alexis Cameron join a gambling circle on board. |
9 |
46 |
Voluntarily left Line/Crew |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Alexis Cameron secretly provide religious rites for a dying leader or noble, although they do not share Alexis Cameron's faith. Gain an Ally in the family and a Rival who disagrees with Alexis Cameron's choice. |
9 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
50 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Alexis Cameron aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Switched to Drifter (Wanderer). |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
58 |
Survived a risky adventure but gained nothing. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Drifter (Wanderer). |
13 |
62 |
Alexis Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
66 |
Alexis Cameron is sent to a new community or parish to preach The Word among the poor. |
14 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Voluntarily left Mainstream Believer |
15 |
66 |
Retired. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |