Retired Second Claw Anna Tabiner  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 72 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 8 (0)111398
Always has a nervous twitch
 
Skills
Animals 0
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Navigation 1
Persuade 1
Pilot 0
Recon 0
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Soulhunter Soulhunter Support Second Claw23
Agent Law Enforcement Rookie01
Drifter Barbarian 02
Citizen Colonist 12
Merchant Free Trader 12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Velva Uleaven Enemy 0 1 0 1 Tezcat (F/28)
Riley Terry Enemy 0 2 0 3 Cafadan (F/23)
Riley Terry is out of contact doing something interesting but not suspicious.
Laa Ea Ally 4 0 2 1 Aslan (F/12)
Laa Ea fell on hard times.
Henriette Treadway Contact 0 2 2 4 Tezcat (F/34)
Henriette Treadway is a questionable figure such as a criminal, pirate or disgraced noble.
Jack Dunn Contact 3 1 1 0 Tezcat (M/39)
Jack Dunn's influence is diminished.
Horace Xavier Ally 2 0 0 0 Dynchia (M/48)
 
Term Age History
1 18 Became a Soulhunter (Soulhunter Support) with the new title Least Claw.
1 22 Foiled an attempted crime onboard Anna Tabiner's ship or in Anna Tabiner's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy
1 22 Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw.
2 22 Continued as Soulhunter (Soulhunter Support).
2 24 Gained a contact.
2 26 Forced to continue current assignment
2 26 Promoted to Soulhunter (Soulhunter Support) rank 2 with the new title Second Claw.
3 26 Continued as Soulhunter (Soulhunter Support).
3 28 A mission goes horribly wrong. Anna Tabiner and several others are captured and mistreated by the enemy. Gain gaoler as Enemy.
4 28 Failed to qualify for Performer (Entertainer).
4 28 Submitted to the draft.
4 28 Became a Agent (Law Enforcement) with the new title Rookie.
4 31 Anna Tabiner's work ends up coming home with Anna Tabiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Drifter (Barbarian).
5 33 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
6 33 Became a Citizen (Colonist).
6 35 Anna Tabiner learn something Anna Tabiner should not have – a corporate secret, a political scandal – which Anna Tabiner can profit from illegally.
6 37 Promoted to Citizen (Colonist) rank 1.
7 37 Continued as Citizen (Colonist).
7 38 Scarred. Fully recovered. Owe 2,500 for medical bills.
8 38 Became a Merchant (Free Trader).
8 40 Befriend a useful ally in one sphere. Gain an Ally.
8 42 Promoted to Merchant (Free Trader) rank 1.
9 42 Continued as Merchant (Free Trader).
9 46 Nearly killed. Owe 5,000 for medical bills.
10 46 Returned to Drifter (Barbarian).
10 48 Betrayed by a friend. One of Anna Tabiner's Contacts or Allies betrays Anna Tabiner, ending Anna Tabiner's career. That Contact or Ally becomes a Rival or Enemy.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired at age 48.
11 48 Retired.
11 51 Birth or Death involving a family member or close friend.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 56 Moved to a new world.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 58 Moved to a new world.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 64 Gained a contact.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 65 Gained a contact.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 69 A new romantic starts. Gain an Ally.
17 72 Aging Crisis. Owe 40,000 for medical bills.
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