Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Injured. Fully recovered. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
34 |
Criticised a questionable political leader on Ashley Fleming's homeworld, causing his downfall. Gain an Enemy |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Ashley Fleming far from home. |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Entertainer (Artist) rank 2. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
43 |
Works is especially well received and popular, making Ashley Fleming a minor celebrity |
7 |
44 |
Promoted to Entertainer (Artist) rank 3. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
46 |
Encounter a Psionic institute. |
8 |
46 |
Tested for psionic powers |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Opponents of Ashley Fleming's belief system ambush Ashley Fleming. |
10 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |