Retired Project Worker Bennie Davis  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 72 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 5 (-1)111735
Gentle
 
Skills
Athletics (Endurance) 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Mechanic 0
Melee (Blade) 1
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Space Sciences) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private01
Scholar Physician 01
Drifter Wanderer 12
Scout Explorer 01
Drifter Scavenger 12
Drifter Barbarian 02
Marine Marine Support Marine02
Believer Missionary/Humanitarian Project Worker12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ei'aoa Ahte Enemy 0 6 1 1 Aslan (F/37)
Icie Fernandez Ally 2 0 2 5 Zaris (F/23)
Relationship redefined. Enemy becomes an ally.
Mabel Seddon Enemy 0 4 1 1 Zaris (M/63)
Relationship becomes more intense.
Harlan Kirkham Enemy 0 2 2 0 Kargol (M/42)
Harlan Kirkham gains in power.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Army (Army Support) with the new title Private.
1 19 Surrounded and outnumbered by the enemy, Bennie Davis hold out until relief arrives.
2 22 Voluntarily left Army Support
2 22 Became a Scholar (Physician).
2 24 Win a prestigious prize for Bennie Davis's work.
3 26 Voluntarily left Physician
3 26 Failed to qualify for Intelligence (Agent).
3 26 Became a Drifter (Wanderer).
3 27 Attacked by enemies and injured.
3 27 Lightly injured, no permanent damage. Fully recovered.
3 27 Gain Enemy if Bennie Davis don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 33 Find Ancient Technology.
4 34 Forced to muster out.
5 34 Became a Scout (Explorer).
5 37 Psychologically damaged by Bennie Davis's time in the scouts.
6 37 Switched to Drifter (Scavenger).
6 41 Attempted a risky adventure and was wildly successful.
6 41 Promoted to Drifter (Scavenger) rank 1.
7 41 Continued as Drifter (Scavenger).
7 42 Betrayed by a friend. One of Bennie Davis's Contacts or Allies betrays Bennie Davis, ending Bennie Davis's career. That Contact or Ally becomes a Rival or Enemy.
8 42 Failed to qualify for Merchant Marine (Merchant).
8 42 Switched to Drifter (Barbarian).
8 45 Attacked by enemies and injured.
8 45 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 45 Gain Enemy if Bennie Davis don't already have one.
9 46 Continued as Drifter (Barbarian).
9 47 Drafted into Marine Support
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Became a Marine (Marine Support) with the new title Marine.
10 53 A mission goes disastrously wrong due to Bennie Davis's commander’s error or incompetence, but Bennie Davis survive.
10 53 Cover for the commander and gain an Ally.
10 54 Attempt at commissioned failed.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Continued as Marine (Marine Support).
11 55 Severely injured. Fully recovered. Owe 6,250 for medical bills.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Bennie Davis refused an offer of inducements to betray Bennie Davis's faith. Gain 4 enemies.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 63 Scarred. Owe 5,000 for medical bills.
13 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 63 Voluntarily left Missionary/Humanitarian
14 63 Retired.
14 64 Accused of a crime.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 70 Moved to a new world.
16 71 Aging Crisis. Owe 20,000 for medical bills.
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