Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Bettie Roberts do not know what happened to Bettie Roberts. There is a gap in Bettie Roberts's memory. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Bettie Roberts discover a world, item or information of worth to the Imperium. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Army (Army Support) with the new title Private. |
5 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
33 |
Betrayed by a friend. One of Bettie Roberts's Contacts or Allies betrays Bettie Roberts, ending Bettie Roberts's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
34 |
Bettie Roberts have been following false teachings! |
8 |
34 |
Switched to Drifter (Barbarian). |
8 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
38 |
Continued as Drifter (Barbarian). |
9 |
42 |
Severely injured. Owe 20,000 for medical bills. |
10 |
42 |
Returned to Believer (Holy Warrior). |
10 |
44 |
Bettie Roberts faith is shaken. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Continued as Believer (Holy Warrior). |
11 |
48 |
Opponents of Bettie Roberts's belief system ambush Bettie Roberts. |
11 |
48 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
48 |
Retired. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
61 |
Moved to a new world. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
17 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |