Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Risk Corrine Ferguson's fortune on a possibility lucrative deal and win. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Corrine Ferguson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Risk Corrine Ferguson's fortune on a possibility lucrative deal and win. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
51 |
Corrine Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Became a Scout (Explorer). |
10 |
52 |
Corrine Ferguson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
55 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
55 |
Continued as Scout (Explorer). |
11 |
58 |
Corrine Ferguson's ship is ambushed by enemy vessels. Corrine Ferguson successfully ran to the jump point. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Switched to Scout (Courier) with previous rank. |
12 |
63 |
Corrine Ferguson's ship is damaged, and Corrine Ferguson have to hitch-hike Corrine Ferguson's way back across the stars to the nearest scout base. |
12 |
63 |
Gain 4 Contacts. Gain 1 Enemies. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Retired. |
13 |
66 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |