Retired Rookie Dagmar Doyle  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 72 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 2 (-2)111392
Always looks dehydrated, Thrifty, Independent
 
Skills
Admin 0
Drive 0
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Melee (Fencing) 1
Recon 0
Seafarer (Personal) 1
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie02
Citizen Corporate 12
Drifter Barbarian 01
Scout Courier 03
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Hector Myers Enemy 0 4 0 1 Tezcat (M/61)
Atha Doolan Contact 1 1 3 0 Tezcat (F/79)
Atha Doolan gained power at the expense of a third party who now blames the character.
Rolland Banks Ally 3 0 3 0 Cafadan (M/49)
Brian Mullabyaly Enemy 0 1 0 0 Trexen (M/68)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Rewarded for a successful mission.
2 22 Continued as Agent (Law Enforcement).
2 23 Life ruined by a criminal gang. Gain the gang as an Enemy
3 23 Became a Citizen (Corporate).
3 27 Dagmar Doyle's business expands, Dagmar Doyle's corporation grows, or the colony thrives.
3 27 Promoted to Citizen (Corporate) rank 1.
4 27 Continued as Citizen (Corporate).
4 30 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5 30 Failed to qualify for Enforcer (Rogue).
5 30 Became a Drifter (Barbarian).
5 34 Injured.
6 34 Became a Scout (Courier).
6 36 Perform an exemplary service for the scouts.
7 38 Aging Crisis. Owe 50,000 for medical bills.
7 38 Retired at age 38.
7 38 Continued as Scout (Courier).
7 41 Dagmar Doyle's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 42 Aging Crisis. Owe 50,000 for medical bills.
8 42 Continued as Scout (Courier).
8 44 Dagmar Doyle's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
9 46 Retired.
9 50 A romantic relationship ends badly. Gain a Rival or Enemy.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 54 A new romantic starts. Gain an Ally.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 58 Betrayal. Convert an Ally into a Rival or Enemy.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 64 Moved to a new world.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 68 Good fortune.
15 70 Aging Crisis. Owe 40,000 for medical bills.
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