Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Citizen (Corporate). |
3 |
27 |
Dagmar Doyle's business expands, Dagmar Doyle's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Injured. |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
Perform an exemplary service for the scouts. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Dagmar Doyle's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Dagmar Doyle's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
46 |
Retired. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |