Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Electa Goslan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Electa Goslan fail to help. Gain an Enemy. |
3 |
24 |
Electa Goslan's ship is damaged, and Electa Goslan have to hitch-hike Electa Goslan's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Spend several years jumping from world to world in Electa Goslan's scout ship. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
38 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Good fortune |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A good deal ensures Electa Goslan is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A sudden war destroys Electa Goslan's trade routes and contacts, forcing Electa Goslan to flee that region of space. |
10 |
53 |
Gain rebels as Enemy |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired. |
11 |
55 |
Accused of a crime. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |