Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Severely injured. Owe 15,000 for medical bills. |
1 |
19 |
Gain Enemy if Elta Silva don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Elta Silva do not know what happened to Elta Silva. There is a gap in Elta Silva's memory. |
4 |
29 |
Became a Entertainer (Artist). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Elta Silva far from home. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Attempted a risky adventure and was injured. |
5 |
32 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Gain Enemy if Elta Silva don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Drafted into Merchant Marine |
7 |
42 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Elta Silva's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Elta Silva faith is shaken. |
10 |
49 |
Continued as Believer (Holy Warrior). |
10 |
50 |
Opponents of Elta Silva's belief system ambush Elta Silva. |
10 |
50 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
54 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Find an Alien Artifact. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |